Dev C++ Code For Tic Tac Toe

Posted By admin On 11.12.20

Jan 17, 2018  Hi freinds, In this video we will start making a simple tic tac toe game in c and tic tac toe algorithm c will be drawing board and writing tic tac code. C game programming tutorial in. Jun 11, 2015 TIC-TAC-TOE is the most popular and easiest game. It is a two players (X and O) game, where each player taking turns marks the spaces in a 3×3 grid. I have developed this game in TurboC graphics with interfacing keyboard event and have also shown some interactive animation. C Tic Tac Toe Game Project is developed in C for class XI CBSE board students. Read the source code carefully to understand the working of this program. Nov 18, 2011  On the topic of Tic Tac Toe, I had a fully functioning program for a 2-person game that I tried to modify so the user could play against the computer. The computer plays its first 2 turns just fine, but on the 3rd turn it just has a brain fart. The program gets stuck on the computer's 3rd turn. Here's the code for the 'X' player's. Aug 07, 2015  A Simple tic-tac-toe C game. GitHub Gist: instantly share code, notes, and snippets.

You have a functioning playable Tic Tac Toe game (. self-high five.) Of course, there are a lot more things we could do here, like make the game actually multiplayer, so you can play with a friend that’s on the other side of the world.

Our assignment was to write a tic-tac-toe program for my programming class.
It is person vs. computer and the computer makes 'random' moves, even if computer is going to lose they will choose a random place to put their x or o
it is all correct, now what I have to do is modify the program so the computer plays 'smart', and by smart i mean blocking the player from making a 3 of a kind, etc.
so I have no idea how to do that

here is my program now: Ableton grand piano pack download.

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  • commentLatest Postby Nayana sharmaLatest Post

VernonDozier2,218

I'd probably have an integer function called:

This function would test to see whether any move by the human opponent could win the game. It would return some number that is not 0 through 8 (i.e. -1) if there was no winning move that the player could make to win, and it would return some number from 0 to 8 if the player COULD make a winning move. The 0 through 8 return value would be the square representing the winning move. Call that function. If it returns -1, then call the makeRandMove function. If it returns something that is 0 through 8, don't call makeRandMove. Instead, have the computer's move be the return value from 'PlayerHasWinningMove'. That will block the player's move before he/she can make it.

Project Creation

1: Project Setup On Windows
Dev C++ Code For Tic Tac Toe2: Project Setup On Mac

Game Engine Setup

3: State Machine
4: Asset Manager
5: Input Manager
6: Game Loop

State/Screen Creation

7: Splash State/Screen
8: Main Menu State/Screen
9: Game State/Screen
10: Pause State/Screen
11: Game Over State/Screen

Game Logic

12: Grid Part 1 - Initialisation
13: Grid Part 2 - Placing A Piece
14: Grid Part 3 - Check For Win Condition
15: AI

Dev C Code For Tic Tac Toe Online

16: Show Game Over Screen

Dev C Code For Tic Tac Toe 2 Player Game Online

Extras

17: What To Do Next?

C++ Code For Tic Tac Toe

State Machine Based On: https://github.com/kiswa/SFML_Starter